The quote is from the minecraft forums topic. There is a webpage for this mod aswell : http://www.coros.us/mods/zombieawareness" onclick="window.open(this.href);return false;Original mod topic wrote:Features:
* Enables pathfinding and Blood Scent Awareness on hostiles except endermen
* Each time a player loses health, an invisible scent is dropped that entities use as a point they can pathfind to
* Scents can be noticed from a range of 64 blocks, but lowers as the scent decays
* Hostiles use the usual 16 block awareness range, and pursue you until they can't see you for a full 30 seconds
Gameplay difference results:
* When you get hurt, staying in the area brings great risk in getting attacked by more hostiles that could smell the blood
* Always watch your back, something may know how to get to you
Future:
* Bukkit compatible version
* ModLoaderMP compatible version
* Configuration, rest of features from SSP Zombie Awareness
* Scent strengths that depend on how much health was lost, removing scent spawning from just half a heart
* Optional client side mod to enhance experience (blood visuals) maybe
Please reply with what you think!