Blood Scent (plugin)

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dodo2000107
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Blood Scent (plugin)

Post by dodo2000107 »

I found this mod, not bukkit compatible (as of yet). I figured it could make an interesting addition to the HPMcore, if you find it interesting. It's currently only for the vanilla minecraft server platform and ony 1.8.1
Original mod topic wrote:Features:
* Enables pathfinding and Blood Scent Awareness on hostiles except endermen
* Each time a player loses health, an invisible scent is dropped that entities use as a point they can pathfind to
* Scents can be noticed from a range of 64 blocks, but lowers as the scent decays
* Hostiles use the usual 16 block awareness range, and pursue you until they can't see you for a full 30 seconds

Gameplay difference results:
* When you get hurt, staying in the area brings great risk in getting attacked by more hostiles that could smell the blood
* Always watch your back, something may know how to get to you

Future:
* Bukkit compatible version
* ModLoaderMP compatible version
* Configuration, rest of features from SSP Zombie Awareness
* Scent strengths that depend on how much health was lost, removing scent spawning from just half a heart
* Optional client side mod to enhance experience (blood visuals) maybe
The quote is from the minecraft forums topic. There is a webpage for this mod aswell : http://www.coros.us/mods/zombieawareness" onclick="window.open(this.href);return false;

Please reply with what you think!
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drakee510
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Re: Blood Scent (plugin)

Post by drakee510 »

Sounds interesting. Reminds me of my n00bie guest days getting PWND by mobs XD
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HeinzPeter
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Re: Blood Scent (plugin)

Post by HeinzPeter »

A good idea, to make it a bit harder to survive.
If anyone of you guys is able to code that, feel free to include it to the HPMCore. :D
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dodo2000107
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Re: Blood Scent (plugin)

Post by dodo2000107 »

I've said so on IRC before, that I need to actually work on something to learn it, I could work on this as a learning experience perhaps. It would be fun to be able to contribute to the HPMCore.
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