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Re: hope heinz open mcmmo

Posted: 16 Aug 2011, 07:37
by Laserhog
Im interested to see how this would go.
It would mean a new world right?

Re: hope heinz open mcmmo

Posted: 16 Aug 2011, 20:26
by kyborek
This would be great change indeed and it would propably change whole server and might need new world...

...considering all this i want this mod anyways.

And please stop calling it runescape, it brings RPG elements into minecraft and should not be called runescape just because runescape is the only rpg you know

Re: hope heinz open mcmmo

Posted: 16 Aug 2011, 21:49
by Lyrewarlord
last i checked you dont need to make a new world you just get more commands + damage modifires

Re: hope heinz open mcmmo

Posted: 17 Aug 2011, 10:33
by Noctifer
I think it will be a good idea :) :thumbs:

Re: hope heinz open mcmmo

Posted: 17 Aug 2011, 10:43
by 301heng
ill say yes if it does not lag the server or screw up all the system. Good idea though. Even though i dont like campin at the same spot gaining exp or something........... Dont blame me i dont like RPGs

Re: hope heinz open mcmmo

Posted: 18 Aug 2011, 23:32
by Lyrewarlord
you cant really camp you get xp for kills and xp for falling and surviving

Re: hope heinz open mcmmo

Posted: 18 Aug 2011, 23:34
by Lyrewarlord
Noctifer wrote:I think it will be a good idea :) :thumbs:
the only bad thing is that the abilitys get quite annoying because they are activated by a right click

Re: hope heinz open mcmmo

Posted: 18 Aug 2011, 23:37
by Lyrewarlord
HeinzPeter wrote:Hmm, okay i will test the plugin and see if our server can handle it.

EDIT: soon... (how many times i say that?)
have you tested the plugin? can the server handle it?

Re: hope heinz open mcmmo

Posted: 18 Aug 2011, 23:49
by HeinzPeter
I'm currently working on the town/dupe check.
I think we will enable this plugin - but not now.
It needs some config i guess..

Re: hope heinz open mcmmo

Posted: 19 Aug 2011, 00:18
by MaxZellner
Lyrewarlord wrote:[..] get xp for kills [..]
Not a good idea with all the "pxlmaker" abuser... even when the money-for-killing-mobs plugin is deactivated, you can't really control that...