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Re: A new Spawn maze and basic thoughts.

Posted: 11 Aug 2011, 12:16
by kyborek
My first idea:
Player will be asked to choose place to live. Then there will be three different houses and a hill with scary cave. If they go into any of houses they will die horrible death because all houses are signed with someones name. This means that cave will be the only correct choice because its the only free place to live from selection. when they go through the cave they can move on to some next task

Re: A new Spawn maze and basic thoughts.

Posted: 11 Aug 2011, 13:05
by HeinzPeter
That sounds too much like a spawn maze world.
What are your thoughts Lenni?
I thought many rooms, linked with a warp gate (or lava pit).
A closed area, so nobody can move out.

Re: A new Spawn maze and basic thoughts.

Posted: 11 Aug 2011, 13:26
by HeinzPeter
Okay, i talked with sismut about a 'maze world'.
I will create it and set build/destroy permissions for mayors+, maybe trusted+.

Re: A new Spawn maze and basic thoughts.

Posted: 11 Aug 2011, 14:00
by Lenniguti7
HeinzPeter wrote:That sounds too much like a spawn maze world.
What are your thoughts Lenni?
I thought many rooms, linked with a warp gate (or lava pit).
A closed area, so nobody can move out.
yes. I can prepare an area for the contest in the free world.

Re: A new Spawn maze and basic thoughts.

Posted: 11 Aug 2011, 14:23
by HeinzPeter
My latest post... We have a maze world now.
Im setting up the warp gate and then we can start to build the 'ingame tutorial'.

Re: A new Spawn maze and basic thoughts.

Posted: 18 Aug 2011, 20:48
by HeinzPeter
We have the new world 'spawnmaze' since a week now.
When this should be the new guest spawn, you have to work on it.
Sorry, but when there is no activity on building this - just some random doors and stuff -
this will not be the new spawn for guests and i will remove the world.

Trusted members are allowed to build/help there!

Re: A new Spawn maze and basic thoughts.

Posted: 18 Aug 2011, 23:17
by kyborek
I wanted to make it sort of tutorial but lenni and therano wanted to make the quiz there (thats the doors thing). If you leave it there at least for a weekend i will try to show you how could it be usefull, i just couldnt get to play this week

Re: A new Spawn maze and basic thoughts.

Posted: 18 Aug 2011, 23:51
by HeinzPeter
We should have a spawn world. This one.
With buildings, and some path to various tutorials.
That was my thinking about a own world for that.
Like directions you can choose, and when you didn't fail anywhere,
you are allowed to enter the main world and from there, to the guest world.

Re: A new Spawn maze and basic thoughts.

Posted: 19 Aug 2011, 08:16
by kyborek
Okay, lets just delete the stone platform with doors and i will get into building today (propably with sismut and anyone else can help)
And i grant you to see at least first tutorial after this weekend

On the other side i dont know how you want to check if some player did not fail anywhere? If they were like you complete first tutorial and go to the second it would be easy (with just warpgate at the end) but i dont know how when player could choose any order of tutorials

Re: A new Spawn maze and basic thoughts.

Posted: 19 Aug 2011, 11:42
by sismut
Sure,
we move this project forward during the weekend :-)
it will be worth the world it got
<3
sismut
Building bank shifted it aside - money first ;-)