Another Warp problem.
Posted: 04 Jun 2011, 08:50
/spawn or /home* in the Free World (The one in the CS, may affect guest world), The nether and (maybe) warp gates leading to Other Worlds will spawn you in a sandy area some distance away from the CS.
It can be dangerous to people who are not adequately armed when its night and people can get lost, especially new members.
Ways to solve the problem:
1. /spawn or /home 1 minute later (Time consuming if you are in the rush and also dangerous.
2. Find you way back to the CS ( Dangerous and you may get lost)
3. Use the warp gates back (Safest but time consuming if you are far, lost or its at night)
It can be dangerous to people who are not adequately armed when its night and people can get lost, especially new members.
Ways to solve the problem:
1. /spawn or /home 1 minute later (Time consuming if you are in the rush and also dangerous.
2. Find you way back to the CS ( Dangerous and you may get lost)
3. Use the warp gates back (Safest but time consuming if you are far, lost or its at night)