New nation Ideas (for anybody to use)
Posted: 16 Jul 2012, 21:35
Well with the expansion of HPcraft's world size, it is obvious we will need to fill it somehow. New nations seem to be the most probably thing. Here I will list a few ideas i had relative to new nations, and I will most likely add some through editing this post. Feel free to reply with your own. The idea here is to keep the system of current towns but be different from just a regular town built on regular land. If you don't understand, I you should once you read a few of the Ideas. These ideas are to help inspire people who wish to create new and original nations.
Panem set aside (maybe we could have a small zone just for the hunger games arena, but no nation?), here's what I had in mind :
- A nation completely underground : Pretty strait forward, your town must be completely underground, no exceptions. (Due to the popularity that District 13 had)
- A void nation : Maybe not so clear, essentially this would be like an enormous skyblock survival, the only difference being you can go and get materials from the mining world and such. Each town would be supplied with a small starting platform.
- A floating sphere nation : Maybe you have seen the single player mod that replaces the conventional world generation with a sphere generator (biosphere, Risugami's mods). What it is is large spheres, or rather, half-spheres, the bottom side being solid material and the top part being hollow and made of glass. http://i.imgur.com/61bv0.png" onclick="window.open(this.href);return false;
- An industrial nation : Every town must mass produce products of it's choice. Ideally these products would be sold for cheaper than from conventional markets since they are mass produced. NOTE : Resident transfers should be expected and frequent due to the boredom related to doing a specific task continually.
- A PvP nation : So, maybe the idea was contested in the past, and maybe you don't like the idea of wars and
griefing not being against the rules, but then the idea isn't for you, but surely some people must like the idea of wars and tnt and PvP all in a nation. After winning a small a part of the land of the other town is captured. In order to make things fair, residents do not apply to a town, but rather to a nation, and is then auto-assigned to a town, the smallest town getting priority so that a large town does not retain power forever.
- A game nation : Sort of a derivative of the above, the objective is to create a town to protect a person. During the game people would be allowed to place certain blocks (such as ladders to climb walls and cobblestone to create bridges) to attempt to reach, and kill, a designated player. The last town with said player standing, wins. The point of the nation is that after each loss the towns are to be remodeled to better protect the person during the next game.
- A theme nation : The nation itself does not have a theme, but rather each town inside it does. The objective is to derive from the normal town system by making every town unique in how it looks. I'm not quite sure what people might come up with, but what I had in mind was a town more about art than living in, so a town could be based on a movie, TV show or such. As an example, a town could look like a rocket launch site, and so there would be bunkers, a launch pad, a rocket, control centers, etc. NOTE : The town may or may not be short lived. Is the town's project is completed, it is expected that people would leave the town, and so the mayor should have to choice to leave as well, essentially leaving the town empty and acting more like a museum.
- A modern nation : A nation that's made more to look like modern life than a peaceful town. There would be skyscrapers, roads, a working minecart system. This is as well more about looks than living in, but living in it should still be possible. NOTE : due to limitations on height, either zone would have to be set lower into the ground or the limitation by plugins removed from the zone
- Your ideas! : Post Ideas below, and I will add them here. They should be written in a similar or better style than above.
Oh and BTW, if I had to pick I take the underground one :P
Panem set aside (maybe we could have a small zone just for the hunger games arena, but no nation?), here's what I had in mind :
- A nation completely underground : Pretty strait forward, your town must be completely underground, no exceptions. (Due to the popularity that District 13 had)
- A void nation : Maybe not so clear, essentially this would be like an enormous skyblock survival, the only difference being you can go and get materials from the mining world and such. Each town would be supplied with a small starting platform.
- A floating sphere nation : Maybe you have seen the single player mod that replaces the conventional world generation with a sphere generator (biosphere, Risugami's mods). What it is is large spheres, or rather, half-spheres, the bottom side being solid material and the top part being hollow and made of glass. http://i.imgur.com/61bv0.png" onclick="window.open(this.href);return false;
- An industrial nation : Every town must mass produce products of it's choice. Ideally these products would be sold for cheaper than from conventional markets since they are mass produced. NOTE : Resident transfers should be expected and frequent due to the boredom related to doing a specific task continually.
- A PvP nation : So, maybe the idea was contested in the past, and maybe you don't like the idea of wars and
griefing not being against the rules, but then the idea isn't for you, but surely some people must like the idea of wars and tnt and PvP all in a nation. After winning a small a part of the land of the other town is captured. In order to make things fair, residents do not apply to a town, but rather to a nation, and is then auto-assigned to a town, the smallest town getting priority so that a large town does not retain power forever.
- A game nation : Sort of a derivative of the above, the objective is to create a town to protect a person. During the game people would be allowed to place certain blocks (such as ladders to climb walls and cobblestone to create bridges) to attempt to reach, and kill, a designated player. The last town with said player standing, wins. The point of the nation is that after each loss the towns are to be remodeled to better protect the person during the next game.
- A theme nation : The nation itself does not have a theme, but rather each town inside it does. The objective is to derive from the normal town system by making every town unique in how it looks. I'm not quite sure what people might come up with, but what I had in mind was a town more about art than living in, so a town could be based on a movie, TV show or such. As an example, a town could look like a rocket launch site, and so there would be bunkers, a launch pad, a rocket, control centers, etc. NOTE : The town may or may not be short lived. Is the town's project is completed, it is expected that people would leave the town, and so the mayor should have to choice to leave as well, essentially leaving the town empty and acting more like a museum.
- A modern nation : A nation that's made more to look like modern life than a peaceful town. There would be skyscrapers, roads, a working minecart system. This is as well more about looks than living in, but living in it should still be possible. NOTE : due to limitations on height, either zone would have to be set lower into the ground or the limitation by plugins removed from the zone
- Your ideas! : Post Ideas below, and I will add them here. They should be written in a similar or better style than above.
Oh and BTW, if I had to pick I take the underground one :P