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PvP
Posted: 12 Nov 2012, 07:55
by mvdhauten
Guests just keep robbing and killing each other, and sometimes even the odd member with PvP enabled. Wouldn't the server be way more peaceful if guests spawned with PvP disabled? Of course they can enable it if they want to just the way you disable it now. Because most of those killing guests don't stay long enough to learn all the commands I reckon the amount of casualties will be reduced to zero, friendly fights with friends not included.
Sincerely,
MVD
Re: PvP
Posted: 12 Nov 2012, 19:11
by smehlsson
good idea, i fully agree.
in the last days i met some guests that behaved just soooo terrible.
this would at least help a bit.
Re: PvP
Posted: 12 Nov 2012, 23:33
by drakee510
Sorry about the lack of me! I'm not a tmp person :\
Re: PvP
Posted: 13 Nov 2012, 16:20
by mvdhauten
Yeah thats really related to the subject
None of the following posts is relevant for this suggestion
Re: PvP
Posted: 13 Nov 2012, 17:20
by 0707stefan
I support this
It's a good idea!
Re: PvP
Posted: 14 Nov 2012, 03:55
by dodo2000107
Ok, but try and provide a more detailed, logical structure to your solution. You are proposing a system to prevent guest PvP, in which they could also enable it. How do you propose this system should work? Should they, like normal members, be able to fully control their PvP?
Or should they be able to decide whether they want it on or off, but when they make that choice they can't go back on it until they become members? I, would instead suggest large non-PvP safe zones, or towns that are walled off, where there is no PvP and logblock. Anything built outside those walls would be unprotected, and consequently should it be griefed only the owner's fault.
This is how I think it should be, and it would work with preexisting features of HPMcore, requiring no extra coding from anybody, only a little setup. Then again, I have no clue how long it would take to code this, so I can't compare the time required to make zones VS the time to code said plugin. At the end, it is the Admin's choice, and seeing as this is only the TMP, I personally don't agree with putting extra time and effort for something so... ephemeral.
Re: PvP
Posted: 14 Nov 2012, 13:01
by mvdhauten
What I meant was to reverse the spawn setting. Right now it's auto-enabled. It shouldn't be too much work to change that to auto-disable? In my opinion they can still be allowed to switch it on and back of as they like, as long as they spawn with disabled PvP.
Re: PvP
Posted: 15 Nov 2012, 04:17
by dodo2000107
Essentially you want the member command /pvp to be available for guest aswell? If that is so, just say it, don't circle the subject without actually reffering to it, don,t give awkward hints to make us guess. When you make a suggestion, it should be brief, clear and reasonable.
Re: PvP
Posted: 15 Nov 2012, 07:50
by mvdhauten
I think it should be clear enough now. Guests spawn with PvP enabled, they should spawn with PvP disabled. Everyone seems to get it except for you, and it was because of you I had to write even more about it so blame yourself for the length of this topic.
Re: PvP
Posted: 15 Nov 2012, 14:27
by dodo2000107
If they spawned with PvP disabled, but could enable it, you're saying you want them to have access to the /PvP command, and as far as I know, guest don't have access to that, which would mean they would spawn with PvP off and could never turn it on. You don't understand your demands.
And exactly "Everyone seems to get it"