New Currency

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mvdhauten
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New Currency

Post by mvdhauten »

I might have a solution for the problem of the current pxl.

Problem: Nobody uses pxlz for transactions anymore.
Reason #1 for problem: Huge inflation makes investment in pxlz an unwise decision
Reason #2 for problem: Many players don't accept pxl as a currency anymore, they want something physical for what they're trading
Possible solution: Right now pxlz are connected to gold (1 pxl being 1/27 gold), but gold obviously lacks the necessary trust to use as a currency. For this problem there are two alternatives.
Option 1, replace gold for something that can be used as currency no matter what, even if no one wants to trade with you you can still redeem your money for stuff. This something would be emerald, for whatever happens to the rest of the players, one can still trade with villagers.
Option 2 would be to replace gold for something that is more likely to be trusted and accepted as a currency. Diamond would be a good replacement, for it has more uses then gold, and is regarded as more valuable.

Why do we need the pxl system to get involved if players can just start using one of the above mentioned options, maybe even have it recognized by some of the towns as legal tender? Because A. diamonds and emeralds are not splittable like a the 27 plxz representing a gold bar are and B. for ease of use; individual diamonds or emeralds can be lost, stolen or disappear into the void, and many players don't usually carry them with them.

Considering all this, a possible course of action could be:
Once the main world is back online, we could make the serversignshop in the basement of the global market where gold can be sold for pxlz two-ways, this way players can get their gold back. This way people can clear their pxl accounts before the reset and get something back, otherwise many players will have mined for nothing.
We can then chose a new item as currency, for instance one of the two options mentioned before, with a new value. We don't have to stick to 27 per item, because that was based on gold and had to be divisible in 9 (3pxl per golden nugget). A decimal number would be more practical, like 1 diamond/emerald having a value of 100 of the new pxlz.

A major pro of this system: no coding has to be done, just replace gold for a better alternative by editing the signships and making announcements.

I hope you guys, and mainly the server staff, will consider this idea.
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yupie_123
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Re: New Currency

Post by yupie_123 »

What about lapis?

It is not very easy to find and it will become a VERY important part in 1.8 with enchanting
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Re: New Currency

Post by GamerIG »

We used to have a rock solid currency back in the day. But it was ruined by players itself. In my time a diamond had the prize of 150 pxlz. Almost all shops had this. No matter the town. This later became 100 thanks to the inflation, but was still kinda solid. But there was a reason the economy kept going. For every monster killed you would get 7-15 plxz. Thanks to this every new member had a chance to get money and the economy actually kept growing. But then players started building Pxl farms wich thanks to that people would become rich in minutes and monsters would no longer give pxlz. And ofcourse the reset. If there was a way to let monsters give pxlz again then there is a chance the economy might get alive again. At this moment everyone just needs pxlz and there are not many ways to gain them. So I suggest that monsters give Pxlz again. (Except endermen because of the endermen farm)
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mvdhauten
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Re: New Currency

Post by mvdhauten »

No, that will cause even more inflation. We should battle inflation, not support it. I still think we should replace gold for something more valuable and useful, like the aforementioned diamond or emerald, or after 1.8 like yupie said lapis. My personal favorite is still diamond though.
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Re: New Currency

Post by yupie_123 »

Maybe making certain mobs give you pxlz, mobs like creepers, ghasts etc. Mobs who can't really be massively farmed.
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Re: New Currency

Post by mvdhauten »

It still amounts to more money being put into the system without something backing it ;) (dead mobs are even worse than gold in my opinion)
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Re: New Currency

Post by yupie_123 »

We could add a system which would substract pxlz from your account when you do something wrong.
We could add more costs?
For a town maybe taxes of some sort?
We could also make it so that the old railway is used again by adding a small fee to quick warping?
Or some other way of making stuff cost you.

Adding costs would make it more realistic and it would make stuff more interesting.
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yupie_123
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Re: New Currency

Post by yupie_123 »

It would make people want to have pxlz and actually do their best to gain money
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Re: New Currency

Post by GamerIG »

I would hate more costs, as a member with 0 pxlz it is very hard to gain them. And you already have to pay pxlz for so many stuff.
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Re: New Currency

Post by yupie_123 »

Yes, that is why it would be easier to get pxlz (Through mobs), and I can only think of 2 things to have pxlz for: Expanding towns and signshops
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