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Pathways

Posted: 12 Feb 2011, 21:14
by awsomia
Now that states contain more towns, I think we should have pathways, clearly displayed, to connect the towns, because on this level minecarts would be inefficient, as the distances are too short to bother going. This could also work on the whole map, next to the minecart tracks for people without minecarts.

Re: Pathways

Posted: 13 Feb 2011, 13:14
by awsomia
Here is a picture showing the idea at HP-Empire
http://spikeballunion.com/thomasp/Path%20Routes.PNG

Re: Pathways

Posted: 13 Feb 2011, 14:07
by kyborek
I agree with you that pathroutes are good idea. But now some facts: In skytown we have enought space for minecart station in ground floor so carts would be just very close for residents. But on the other side i would be very nice anyways to make paths.

There is one important thing: Skytown doesnt have direct entrance, there is short tunnel so you wont end in a water when you leave it. I highlighted the entrance on your map and drawn possible path. But from tunnel the best solution would be direct path to HP mill as it is very close.

Here is my image:
http://img708.imageshack.us/img708/3236/pathroutes.png
Red is entrance (currently via building as town is still under construction)
Blue is tunnel
Orange is possible path to shared route.

Re: Pathways

Posted: 13 Feb 2011, 14:13
by awsomia
kyborek wrote:I agree with you that pathroutes are good idea. But now some facts: In skytown we have enought space for minecart station in ground floor so carts would be just very close for residents. But on the other side i would be very nice anyways to make paths.

There is one important thing: Skytown doesnt have direct entrance, there is short tunnel so you wont end in a water when you leave it. I highlighted the entrance on your map and drawn possible path. But from tunnel the best solution would be direct path to HP mill as it is very close.

Here is my image:
http://img708.imageshack.us/img708/3236/pathroutes.png
Red is entrance (currently via building as town is still under construction)
Blue is tunnel
Orange is possible path to shared route.
Thats great, do you want to help me, I have started it a Crixville.

Re: Pathways

Posted: 13 Feb 2011, 19:54
by HeinzPeter
When you start a project like that, you should know how to build it.
It's not looking very nice when we have a path of stone near the exisiting path of wood.
Please .. always keep the system. We have a path system in HP-EMPiRE already...

Re: Pathways

Posted: 13 Feb 2011, 19:58
by HeinzPeter
Oh and btw.. Nice planning without the emperor - me.
That's why we have a board. To write things down.
Other people can read them. And i will read them. Everything!
More than ingame!!

So, fix the path awsomia. Thank you.

Re: Pathways

Posted: 13 Feb 2011, 20:08
by awsomia
HeinzPeter wrote:Oh and btw.. Nice planning without the emperor - me.
That's why we have a board. To write things down.
Other people can read them. And i will read them. Everything!
More than ingame!!

So, fix the path awsomia. Thank you.
I will, if I can have a little help from someone, I takes froever to do...

Re: Pathways

Posted: 13 Feb 2011, 20:10
by awsomia
Wait i have an idea! How about I put wood on it until the first tunnel?

Re: Pathways

Posted: 14 Feb 2011, 23:09
by crixtopher23
Could help you :D

Re: Pathways

Posted: 15 Feb 2011, 19:31
by awsomia
Ok go to HP-Farm you'll see the wood path carry on like that...