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Bring Mob farms back!

Posted: 22 Feb 2014, 10:11
by yupie_123
So not so long ago Heinz put a new plugin on the server which disabled any good mob farms. After a certain amount of drops the mobs would no longer drop xp or their actual drops.

Appareantly one of the big reasons for this was that mob farms are considered "Cheating". Before actually giving arguments on why it is not cheating, I will first talk about the sheer amount of work we put in making those things. The mob farms (Particularely the enderfarm) provided us with an easier way of getting the resources. Which would take ages and would take hours of boring farming and mob killing to actually get. Tryzzo and cmaniken are some of the guys who actually did their best and put in hours of work into the enderfarm. And the whole community helped, we enjoy these type of things, we were using it as one big community and kept adding stuff to it to make it better for ourselves and the others. It would be a shame to see this structure have no use anymore. (90% of the visits to the end were for the enderfarm).

Now I will tell you why this isn't really cheating. First of all, these things were made completely legit! We built in survival and we provided the materials ourselves. We made it to make our experience better, to make it easier for ourselves. The game was designed to make things fun and this sure does make it more fun (More build time). I see it like this: If you made the farm completely legit without any hacks, then yes it is legit and should not be considered as cheating. I support mob grinders the way I support any other method that efficiently harvest resources. If you see this as cheating you might aswell call /home cheating or haste II beacons that give you extra speed or the sandbox, the treefarm, melon farms and more. There are a lot of things in MC that make it easier for you to get stuff and that is what it is supposed to be like. Survival: Start low and do stuff manually and after a bit start making things easier for yourself. (And don't die ofcourse).

I really wish that this plugin can be removed, this plugin makes it less enjoyable for us to play and makes our experience worse.
And I am not the only one. Tons of people have the same opinion as me.

I do respect all the work you have put in this plugin Heinz but honestly I think it is a plugin that makes our MC experience less enjoyable.

I hope you will consider this and if anyone has anything else to say, please do so.

Re: Bring Mob farms back!

Posted: 22 Feb 2014, 11:52
by mvdhauten
I'd like to distance myself from yupie's post, where he proclaimed himself to be some kind of leader of the server protecting us all from evil heinz who tries his best to battle lag.
yupie_123 wrote:And I am not the only one. Tons of people have the same opinion as me.
Might be, though you don't mention a single name, so in I am sure tons of people have the same opinion as me; that we should be glad that heinz is putting so much effort in lag control.

Re: Bring Mob farms back!

Posted: 22 Feb 2014, 15:10
by yupie_123
First of all, Heinz said himself that he considered mob farms as cheating, he did NOT say anything about lag. Secondly: I really don't know why you started talking about that I am some kind of leader and "evil heinz".
I did not state anything like that at all in my post.

This is a suggestion board so I made a suggestion on bringing it back. Nobody posted anything about it so I thought I could share my and other people's opinion. Most people who come on a lot ingame do NOT come on the board much. That is why I posted as I do come on a lot and I felt the need for something like this.

You want a list? Tell me. I will give you a list. Some of the people include tryzzo, colos, tube, gamer and even some ops.

There was no need to put that leader part in your post.

Re: Bring Mob farms back!

Posted: 22 Feb 2014, 15:39
by mvdhauten
yupie_123 wrote:I hope you will consider this and if anyone has anything else to say, please do so.
Bringing hypocrisy to a whole new level. It's the tone of your post, where you demand something to be changed and you claim to speak for the server, thats what I don't like. Now again in your reply you are being rather aggressive towards me whereas I simply tried to make clear that not everybody shares your opinion. You are overreacting thereby further proving my point you aren't just asking this to be discussed but instead that you demand the feature to be brought back. Hail yupie, who gives the people who don't use the board a voice.

Re: Bring Mob farms back!

Posted: 22 Feb 2014, 15:57
by yupie_123
Again: I posted this because I saw that nobody else posted it. It might as well have been someone else who did this. And nowhere in my post did I say that everyone agrees with my opinion. What I could say is that the majorty agrees. I also did not say that you shouldn't have posted this. I only said that there was no need to put the "Leader" part in the post as that has nothing to do with the subject of the post.

Please tell me how I am overreacting?
Your post was more about criticizing me than actually talking about the subject about the post.

Re: Bring Mob farms back!

Posted: 23 Feb 2014, 14:17
by HeinzPeter
So, i guess i have to say something about your post yupie...

To make one thing clear: I call it cheating because endermen use to hide from you.
The games doesnt make it easy to kill them, so it is actually cheating to have TONS
of them on a block or two. Also the enderpearl is losing its value.. Well, it did already.

We provide a feature to let you teleport to some locations. It is not cheating to teleport
when we allow it.. Same for the treefarm (which protects forrest) and the flower/sand farm.

Using mob 'grinder' is cheating. Sitting there while watching mobs getting killed by its own
and collecting their drops and XP is definitely cheating. And we do not allow that!

Using mob farms is no cheating in my opinion. But the ender farm is different...
You still need a weapon to kill them.

Finally you can get tons of XP from the enderfarm again. Item drop rates are still limited!

Re: Bring Mob farms back!

Posted: 23 Feb 2014, 17:34
by yupie_123
Allright then, I guess we'll do it the regular way then. Although I still don't know why something that was made 100% legit and uses everything that is in the game would be called cheating. But I guess we could keep it.

Re: Bring Mob farms back!

Posted: 25 Feb 2014, 16:02
by tryzzo
Hey all,

First of all, i would like to say that the first reason i heard behind the implementation of thse plugin was the changes to come in the enchanting for update 1.8 of MC.
And from what i have seen, it is a good things because enchanting will be much cheaper in terms of xp, and more costly in term of resources.
Of course, for us still using 1.7, it is definitely not at our advantage but it will only be temporary.

So overall, i think it is a good change for the future that has a bad impact for the time being.

But i am wondering what will be the impact for when the 1.8 will be out. We will still be able to use the farms, even if nerved to get the few required xp to repair our tools? Is it possible to make slights adjustment to the plugins? ans maybe other questions in the future ;)

I know Heinz knows my point regarding the farms since I made a lot of them and got a "background" in this regard, but here I support the change, even if I think that xp is still the hardest to get and farm when we want to repair our (expensives) tools.

And btw, tips for yall, remember to name your tools so price for repair stops going too high ;)

I will also thank Yupie for bringing the topic to the board, and not thank Mvd for his agressive answers to the good discussion that had come after Yupie's initiative.

See you all around, hunting mobs in the far lands to get xp and repair my tools :D
Tryzzo

Re: Bring Mob farms back!

Posted: 28 Feb 2014, 05:39
by cmanikan17
Hello,

I saw all this and I would like to provide some input.

First off I wasn't aware that this had been nerfed with a plugin so thank you yupie for bringing it to my attention. As yupie mentioned tryzzo and I (along with others) have put quite a bit of work and resources into the ender farm and considering it was made completely legitimately in survival I personally don't view it as cheating. But while I would not like to see it be nerfed I have to respect Heinz's decision as the owner of the server. Whatever the reasons may be (Cheating, Lag, Etc.) Heinz created the server and has the right to do as he wishes. So in general I agree with yupie's request for the plugin to be modified but it is really up to Heinz. However tryzzo also makes a good point that the enchanting system will be very different in 1.8 so we will have to see how it all plays out. Who knows, maybe everything will have to be changed once that time comes. Hopefully we can come up with some sort of compromise that will make everyone relatively happy (this is Happy People minecraft after all).

One last thing, let's try to keep the board a constructive place where people can be free to post their opinions. This is just the suggestion thread after all, not the demands thread.

Thank you for reading
-cmanikan17

Re: Bring Mob farms back!

Posted: 05 Mar 2014, 17:50
by HeinzPeter
As i said in my last post, the XP drop rate was increased.
There is still a limit but you will get the amount of XP you need to enchant things (i guess).

The point is not the ender farm. The whole script was created to prevent people from building
mob 'grinder'. Someone told me about a chicken farm which was lagging the server extremely.
It is a work-around to stop massive mob spawning at one place.
I will work on the mob spawn thing when i got the time.

For now, just tell me if its too little XP to enchant your items within a minute. ;-)

EDIT: btw. we can see whenever the script knocks down the drop rate of items in our IRC operator channel
and it is not that often, and mostly at the ender farm yet. so 'mob farms' are not gone (topic subject).

<HPSBot> -- AntiMobGrinder! Deaths: 40 Location: x:362,y:2,z:-13,w:world_the_end
<HPSBot> -- AntiMobGrinder! Deaths: 60 Location: x:363,y:2,z:-13,w:world_the_end
<HPSBot> -- AntiMobGrinder! Deaths: 80 Location: x:363,y:2,z:-7,w:world_the_end
[...]
<HPSBot> -- AntiMobGrinder! Deaths: 320 Location: x:362,y:2,z:-7,w:world_the_end