Im interested to see how this would go.
It would mean a new world right?
hope heinz open mcmmo
-
- Lord!
- Posts: 152
- Joined: 13 Apr 2011, 03:58
- Nickname: laserhog
- Nation: Mercatorinos
- Hometown: Indigo City
- Location: Auckland, New Zealand
Re: hope heinz open mcmmo
I do things the only way i know how
Difficulty
Difficulty
-
- World Guide!
- Posts: 443
- Joined: 01 Feb 2011, 22:55
- Nickname: kyborek
- Nation: HP-EMPiRE
- Hometown: The Skytown
- Location: Prague
- Contact:
Re: hope heinz open mcmmo
This would be great change indeed and it would propably change whole server and might need new world...
...considering all this i want this mod anyways.
And please stop calling it runescape, it brings RPG elements into minecraft and should not be called runescape just because runescape is the only rpg you know
...considering all this i want this mod anyways.
And please stop calling it runescape, it brings RPG elements into minecraft and should not be called runescape just because runescape is the only rpg you know
-
- Donator!
- Posts: 22
- Joined: 25 Jun 2011, 15:30
- Nickname: Lyrewarlord
- Nation: HP-EMPiRE
- Hometown: Glowford
- Location: Austin, TX USA
Re: hope heinz open mcmmo
last i checked you dont need to make a new world you just get more commands + damage modifires
-
- World Operator!
- Posts: 190
- Joined: 14 Mar 2011, 16:44
- Nickname: Noctifer_
- Hometown: Glowford
- Location: Germany
Re: hope heinz open mcmmo
I think it will be a good idea
-
- World Member!
- Posts: 151
- Joined: 15 Apr 2011, 12:46
- Nickname: Cakasaur
Re: hope heinz open mcmmo
ill say yes if it does not lag the server or screw up all the system. Good idea though. Even though i dont like campin at the same spot gaining exp or something........... Dont blame me i dont like RPGs
Also known as Cakasaur
-
- Donator!
- Posts: 22
- Joined: 25 Jun 2011, 15:30
- Nickname: Lyrewarlord
- Nation: HP-EMPiRE
- Hometown: Glowford
- Location: Austin, TX USA
Re: hope heinz open mcmmo
you cant really camp you get xp for kills and xp for falling and surviving
-
- Donator!
- Posts: 22
- Joined: 25 Jun 2011, 15:30
- Nickname: Lyrewarlord
- Nation: HP-EMPiRE
- Hometown: Glowford
- Location: Austin, TX USA
Re: hope heinz open mcmmo
the only bad thing is that the abilitys get quite annoying because they are activated by a right clickNoctifer wrote:I think it will be a good idea
-
- Donator!
- Posts: 22
- Joined: 25 Jun 2011, 15:30
- Nickname: Lyrewarlord
- Nation: HP-EMPiRE
- Hometown: Glowford
- Location: Austin, TX USA
Re: hope heinz open mcmmo
have you tested the plugin? can the server handle it?HeinzPeter wrote:Hmm, okay i will test the plugin and see if our server can handle it.
EDIT: soon... (how many times i say that?)
- HeinzPeter
- World Owner!
- Posts: 1611
- Joined: 14 Dec 2010, 23:00
- Nickname: HeinzPeter
- Nation: HP-EMPiRE
- Location: NRW, Germany
- Contact:
-
- World Member!
- Posts: 315
- Joined: 13 Feb 2011, 19:23
- Nickname: obfuscatedforprivacy
Re: hope heinz open mcmmo
Not a good idea with all the "pxlmaker" abuser... even when the money-for-killing-mobs plugin is deactivated, you can't really control that...Lyrewarlord wrote:[..] get xp for kills [..]