HPMTekkit

Suggest new features, or reconfig some plugins.
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drakee510
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HPMTekkit

Post by drakee510 »

Ok this is a crazy idea and probably nobody is going to go for it, but here it is anyway!

HPCraft currently has 2 servers, HPMSurvival and HPMClassic. I propose that a 3rd one opens called HPMTekkit.

What is tekkit?
Push Minecraft to its Limit, With Friends
Alter the world, traverse its skies and dive into its seas. Use technology and magic to build and destroy as you see fit, with your friends and against your enemies.

The greatest mod content for Minecraft, wrapped up in a neat, easy to run, self-contained Bukkit-enabled package.
Tekkit runs bukkit so it should be able to run HPMCore with minor modifications. Also since it would PROBABLY be running on the same server it could be on port 25566 or something.

Who would be able to get on it?

I think it would be good if it were whitelisted to only trusted members.
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dodo2000107
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Re: HPMTekkit

Post by dodo2000107 »

Too much memory. The economy self destroys itself (with energy condensers, etc.)
It's possible to crash servers with certain mods. Assuming it would run on the same computer HPcraft does, the whole computer would litterally freeze and HPcraft would go down with it. You don't have to do it on purpose, you could accidently bug something with redpower of buildcraft and mess everything up. Not to mention all those equivalent Exchange rings and destruction catalysts. There's a reason most Tekkit servers don't last long before they reset/die out, it's because it just can't be done without disabling almost every mod.

Essentially, not only can it not coexist with our current servers, it cannot coexist with itself. I have nothing against it, but you must consider the risk:reward ratio.
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HeinzPeter
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Re: HPMTekkit

Post by HeinzPeter »

We are running two servers on the same box. That's enough ;-)
For sure it would not be able to manage two bukkit servers.
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drakee510
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Re: HPMTekkit

Post by drakee510 »

Yeah... The lag to america is bad enough as it is...
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